![]() ![]() Let some dwellers die (and remove them).Let a line of loiterers build up at your door.You can't randomly upgrade one for a challenge, or anything like that. This requires you to have exactly the correct amount of living quarters for your population all the time. Build another one when you need it again. ![]() But, if you do have a radio station and don't want anymore people, you have limited options, and they all kind of suck: If you decide you have enough people and don't have a radio station, you can simply avoid putting anyone in the barracks. On the other hand, there's a large drawback: you can't turn it off. So there are a number of minor advantages which are easily dismissed if you manage your pregnancies correctly. You can also attempt to engage in eugenics and make extra awesome people. ![]() This is true, but you can produce more people faster and more reliably through pregnancy by having just a couple women pregnant at a time. The radio room can bring in a dweller in a couple hours, whereas a child takes 6 hours.I've actually found it to be much more effective at increasing happiness than the radio room. It's important to note that procreation raises dwellers' happiness to 100%, so pregnancy raises happiness as well. I haven't found this to be true in practice. ![]() Again, this is easily manageable by not having too many women pregnant at once.
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