![]() We feel that the current hero graphics is a bit obsolete. Jewelcrafting will also be included into the new crafting system, and revamped to greatly reduce the grinding involved. You’ll also have greater agency in terms of choosing the final crafting result. You will be able to shard items you don’t plan to use into crafting materials and reagents, and use those to craft brand new items. We have a new crafting system under development, based on recipes and crafting ingredients. We’ll release a comprehensive change list before going in beta. Underused abilities have been revamped or buffed upĮxisting set items have had their set bonuses buffed or changed to make them more desirable New set items & unique items for all hero classes We have a balancing patch under development aimed at increasing the play-style variety. We’ll also have side quests, and some of those will be repeatable on a daily basis.ĮTA: Soon after hometown and act IV goes live. There will be an overarching main quest line guiding the heroes through the story of Eternium. ![]() Quests are also a good way to enrich the story, an area in dire need of development. This will be a proper quest system, including quest givers and a more varied set of goals and rewards. Heroes will now be able to discover the story and universe of Eternium by completing quests. You will encounter two new species of monsters and two brand new challenging bosses.Īnd no, there will not be a level cap increase :> Decluttering the user interface gives us the opportunity to greatly increase the inventory space.Ī whole new act continuing the story in Eternium. The current level stays open until you start a new level, making it easier for players to explore and gather all the loot after completing the main quest in the level. Town Portal: heroes can navigate between their current level and the hometown using the town portal spell. It will also serve as the central hub for quest givers once the quest system is introduced (see below). ![]() The hometown enables us to de-clutter the user interface, moving various features to the hometown NPCs. A cozy town where heroes can rest, craft, and start on new adventures. ![]()
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